Deal a card to begin.
Game 01 · two adults · one phone
THE
REDRAW
DECK.
Draw a prompt. Play it, edit it, or throw it back. Keep two cards that work, then mash them together for the final round.
Start the gamePrivate game
SET THE DECK.
No account, free text, storage, or network request. Reset clears the current round.
Choose what to do with the card.
Two keepers found
THE FINAL ROUND.
Use the first card as the move and the second card as the mood. Give yourselves five minutes, then decide whether to replay either card on its own.

What the screen cannot supply
THE CARD IS THE SPARK.
The deck gives you a move. The look across the room, the laugh, the pause, and the decision to play or redraw are the actual game.
The 30-second rules
DRAW. DECIDE. PASS.
The card creates the opening. Both people still shape what happens next.
- 01
Draw
The deck deals a card that matches the chosen mood and heat.
- 02
Decide
Play it, use an edited version, or redraw without losing a turn.
- 03
Pass
A played card switches the turn to the other person.
- 04
Finish
Two played cards unlock a final five-minute round.
Three useful buttons
THE GAME NEVER NEEDS A BAD CARD.
Editing and redrawing are part of the mechanics. They do not interrupt the game.