Game 01 · two adults · one phone

THE
REDRAW
DECK.

Draw a prompt. Play it, edit it, or throw it back. Keep two cards that work, then mash them together for the final round.

Start the game

Private game

SET THE DECK.

No account, free text, storage, or network request. Reset clears the current round.

What kind of energy?
How hot should the deck run?
Who gets the first card?

Your selections are used only to build this deck in the current page.

A clearly adult couple sharing a playful look on a living-room rug as one partner holds a blank coral prompt card beside a timer and colored card piles
The card starts the moment. The reaction makes it yours.

What the screen cannot supply

THE CARD IS THE SPARK.

The deck gives you a move. The look across the room, the laugh, the pause, and the decision to play or redraw are the actual game.

The 30-second rules

DRAW. DECIDE. PASS.

The card creates the opening. Both people still shape what happens next.

  1. 01

    Draw

    The deck deals a card that matches the chosen mood and heat.

  2. 02

    Decide

    Play it, use an edited version, or redraw without losing a turn.

  3. 03

    Pass

    A played card switches the turn to the other person.

  4. 04

    Finish

    Two played cards unlock a final five-minute round.

Three useful buttons

THE GAME NEVER NEEDS A BAD CARD.

Editing and redrawing are part of the mechanics. They do not interrupt the game.

PLAY

This one works

Keep the visible version and switch the turn.

EDIT

Same idea, different angle

Cycle through two fixed variations without typing anything.

REDRAW

Wrong card, next card

Discard it and deal again. The turn stays with the same person.