Fast start
The first move should take less time than reading the rules twice.
The game room
Three games are ready to play. The complete 18-game deck is here too, with direct links to every set of rules.

Playable now
Choose questions and dares, roll three virtual dice, or draw prompts until two cards click. All three games have a real loop, ending, and restart.
The complete library
The other 15 open their complete article rules. As each one becomes interactive, its card will switch from Read rules to Play now.
Guess, answer, remember, or say the thing out loud.
Three lines turn a blank mind into a live exchange.
5 to 10 min → 02 · READ RULESHide one real want inside two true memories.
10 min → 03 · READ RULESTake old chemistry and change one detail each.
15 min → 04 · PLAY NOW330 cards adapt across five heat levels as you play.
Open the game →Use a timer, pause, or delayed choice to change the pace.
Make anticipation the event for ten minutes.
10 min → 06 · READ RULESChoose again, closer, or switch after every pause.
15 min → 07 · READ RULESTake one focused turn each, then name a repeat.
20 min → 08 · READ RULESLet a coin interrupt the usual pace.
10 to 20 min →Mirror, guide, choose, and notice more than usual.
Guide three kinds of touch and choose the repeat.
10 min → 10 · READ RULESMirror one move, then improve one detail.
10 to 15 min → 11 · READ RULESGive sound, sight, and touch one round each.
15 min → 12 · READ RULESGuide instead of explaining, then swap.
15 to 30 min →Let a die, draw, or elimination make the first decision.
Change the premise and see what happens to the energy.
The game contract
Every interactive release needs a clear loop, an ending, a restart, useful text without JavaScript, and no fake result science.
The first move should take less time than reading the rules twice.
Every button must change the round, not decorate the screen.
The game should tell you when a round has become a result.
Reset clears the current game without creating an account or history.